Hands on humanity
The inmates have ever taken the asylum. We see participation by clients and users across the full spectrum of business and IT. Web 2.0 has become the standard bearer for the new aesthetic of participation: blogs are conversations, mash ups combine data feeds in unexpected ways and woe to company X that does not look at companyXsucks.comBut people are getting their hands dirty in all sorts of venues from archeology vacations to Build-A-Bear workshops. What's happening? Why is there a surge participation now?
There are really two sides to the question of why interactivity and participation have become so pervasive. The first is tied to technical change. Many applications now are built to be adaptable. They include hooks, and they follow standards. In fact, users are given permission to reach in and make changes (and sometimes even encouraged to do so).The second is tied to cultural change. The benefits of taking control are obvious. If I can snoop on FedEx, I can adjust my plans for the arrival of a package. A clever mashup or blog can get me kudos from peers and even lead to job opportunities. A personalized product that includes my design choices allows me to express myself and sets me apart (at least a little) in a mass produced world. And for some of these endeavors, I get to work with others, which is one of the best ways to make friends and strengthen ties with the community.
There is nothing new about sewing bees and barn raisings, of course. But entrepreneurial participation and collaboration with businesses and other organizations is qualitatively and qualitatively different from what it was even a few years ago. So there are many benefits and there is precedent. Why has participation taken off? Let me suggest three reasons:Everyone else is doing it. Yes. When you hit a critical mass, many people will put an activity on a to-do list (e.g., make a blog page) or form an expectation (e.g., be able to rate a product or service). The kind of ubiquitous participation we see now can only happen after enough people get involved and it becomes “normal.”
You're not the boss of me. Authority isn't what it used to be. While it isn't universally true, it's often the case that the power of government, religious leaders and other authorities has diminished. Sometimes people have gotten permission and sometimes they've taken permission. In addition to violations of trust, some people have figured out that they world won't end if they challenge an expert. Risks are low. Benefits can be high. Help is nearby. The game has changed.
It's my turn. When people have a real interest or something is at stake, they don't want to sit on the sidelines. In fact, with something like medical care, active participation usually leads to a better outcome.
Are we there yet? Attention deficit isn't just for kids. Many of us are too impatient to wait. We'll probe, push, monitor and help out if it means we'll get what we want faster or avoid standing in line.How far will you go?
There are a number of levels on which people participate. We still have black box technologies, of course, where warranties are voided and there may even be legal action against those who tamper with the product. Apple's iPhone has been hacked to allow its use with different communications systems. Users have also found ways to counter copy protection schemes. So there are business reasons why participation in some cases may be opposed.
But even as elements of some systems may be officially closed, almost every product, service and experience does benefit from consumer input. In fact, surveys, a collection of complaints and comments and focus groups are part of most development processes. Along with these fairly low level means participation, which involve little partnership with users and clients, there may be studies and observations, requirements gathering and testing. For all of these, the experience of the participants is very limited. These approaches have been around for roughly 100 years and they don't really reflect the current zeitgeist, for all their value to the producers.
Real participation provides the participants with a number of values that only show up when the collaboration is deepened. For instance, beta testers are allowed to use their own approaches to working with and understanding software. In many cases, their feedback is also provided in an ad hoc rather than a standardized way. Because of this, their engagement is more exploration and curiosity seeking and driven by a need for specific answers that's imposed upon them. As they work, they get a sense of novelty and leadership. They reinforce their own identities as innovators and are able to, in many cases, feel that they will have an impact on something that will affect many people.Collaboration at this level only becomes possible when producers yield some control. They must be willing to make their innovations available before they're finished. They must be willing to accept that their original design is imperfect. (It doesn't appear that Amazon's Kindle was beta tested. In fact, the "obvious" upgrades to Kindle 2 seem to indicate that many complaints about the older version were either new to the developers or had gone unheeded before the first release.)
In addition to yielding control, businesses looking for participation at the beta testing level will often make it easier by creating communities where relationships can be developed both with developers and with fellow testers. They may provide orientation to the new offering, education that enables testers (and maybe intrinsically valuable to them) and other sorts of on ramps that helped to engage and enable the community. This all involves a real investment in time, money, and attention. However, many companies are willing to put themselves forward in this way so that they can get a number of tangible benefits, including avoiding mistakes, grading offerings that better integrate with their client and user worlds, competitive advantage in the form of usability or features and discovery of new selling points (such as surprising uses by their testers). Also real, but more difficult to measure, is the endorsement and commitment of key audiences. In fact, beta testers often become the first salespeople for a new offering.Beyond beta testing, there may be those outside of production who will easily adapt a new offering. Just as generations ago (and still today), hotrodders would customize standard cars, there are users who are eager to re-envision and adapt offerings in waves that involve both self expression and increasing capability. This can be as simple as providing a new "skin" for an iPod in this complex as configuring a computer to gain advantage in the multiplayer online game. Here again, new possibilities become available to producers who look at what actual customers, who are devoted to their products and services, do. Minimally, there are opportunities for marketing, customer loyalty and increased market share. In some cases, what people do with offerings and suggest whole new lines of business.
An even deeper level of collaboration with consumers and users take the perspective that the offering is just a platform for these enthusiasts. For iTouch and iPhone, thanks to a little help from Apple in coding and marketing, thousands of applications, both free and fee, are now available to users. By inviting entrepreneurs to come and play, Apple has extended the value of its products, assured that the excitement around them doesn't wane, built a community of advocates and created new revenue streams.User participation is even broader, even essential, for Second Life. Here, the world, the relationships, the things to do and most of the experiences are driven by the community. Linden labs has effectively rented out a landscape and allowed enthusiastic people to build Las Vegas.
It's a business decision
Ultimately, the level of participation allowed for any product or service should be a business decision. For every bit that control is yielded, the users/clients gain more value. That value may be redirected from the business or it may grow the business. In addition, all participation needs to be managed because the level of participation changes expectations, brand image and liability. So a careful understanding of the business model and an analysis of the potential repercussions of opening things up is essential. However, ignoring the phenomenon is not an option. When there is a large benefit for participation, firms risk alienating their clients or giving competitors an opening if they do nothing. And, as many firms have discovered, control may be an illusion. Users and clients may be able to seize control without permission.New plays for innovators
Most directors and screenwriters hate previews. Audiences fill out surveys that the producers can use to bully them into changing endings or cut scenes. A gasp at the wrong time or the lack of a laugh can mean shooting new footage and turning a dream into a nightmare.Participation is not always welcomed by innovators, especially when they have no control over how input might be used. However, the new culture of participation can be turned to the advantage of innovators as they face common barriers. No one is interested in this? Then why are there so many beta users. We can't make money? This add-on has already spiked sales of the existing product. Bad things will happen? Not in the hundreds of uses so far.
Participation is a kind of prototyping that provides proof of what the innovator knew all along. Or it shows what needs to be fixed. Or it exposes the real market or use for the great idea.
The best advice for innovators is to think about their models for success, their personal business models, and find the best opportunities for participation. Once this is done, it is important to enable the participation (through training, tools, etc.), and enable their use of the input. (Too often, innovators ask the right question and fail to listen to the answer.)Participation seems to be growing and expanding into new areas. (For instance, there are more and more home tests for health.) But, while it will weave its way more and more into business and society, there are too limiting factors. The first is participation fatigue. More blogs are abandoned than created. People only have so much time and attention. The second is malicious participation. The perfect example is malware (trojans, viruses, etc.). Some areas of participation are untouched by people with bad intent, but that is unlikely to last. So, when assessments are made about enabling participation, it's worthwhile to examine the darkside possibilities.
Peter Andrews forgingthefuture@gmail.com Author of Innovation Passport
This blog represents my own ideas and in no way reflects those of IBM
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